Blurring the lines between the physical and the digital worlds - Augmented Reality
Recall the multi year–elderly person intensely pursuing around a nonexistent animal in the nearby park? All things considered, it was about Pokémon Go, the free for all that caught 65 million individuals in the late spring of 2016. Increased reality (AR) has consistently been idea of as an innovation of things to come; in any case, the gaming business has demonstrated that it is an innovation fit for being used today. We see that with Google's new Maps update where they have an energized virtual fox driving you to your goal.
We have now conquered the obstructions of section to AR, for example, preparing power, particular equipment, and costly gadgets. So for what reason hasn't AR become a typical innovation?