stipulations for using the Linux kernel?
I am working on a new open source operating system for games and I would like to be able to use the Linux kernel so that I am not re-inventing the wheel. What are the stipulations for using the Linux kernel? Being that it is strictly for games, what *nix (Unix, Posix, Linux, etc.) standards do I follow, if any? Since it is an OS for games, would I be inclined to follow these standards or, more bluntly, can I do with the kernel as I will? My goal with the gaming OS is to strip out everything in Linux that would not or may not pertain to games or game development and maybe change a thing or two (but NOT in the kernel since the API for game developers will be a separate thing).
Basically: what am I allowed to do with the kernel? what am I required to do? what cannot I do?
Comments
-
That question has many answers. You might want to look at the documentation on the Kernel Newbies site for information.
http://kernelnewbies.org/Documents
The Kernel is also covered by the GNU General Public License. Any changes to the code must be documented and shared with the rest of the community. You can read more about that here.
https://www.gnu.org/copyleft/gpl.html0 -
Thank you.0
-
So, basically you can use the Linux kernel for whatever you want, as long as you submit back to the kernel development team any changes you made. Often, it would not be necessary to make changes to the kernel. If you are adding some specialized hardware device drivers that don't require any other kernel changes then you would not necessarily have to post the code for them, though it would be good etiquette to do so. Others may help you find/fix bugs, add enhancements, improve performance if they have the source available in an open source license mode.
Note that open source does not mean you cannot sell your stuff. It just means you have to share as well. People will pay for "free" stuff if they feel they are getting value for $$.0 -
But does that mean that I would have to follow other unix standards (if i don't modify the kernel): i.e. directory structure, file system structure, etc. ?
What about Pay Per Use? i.e. So that I'm not having to reinvent the wheel, I'm looking at using the Linux Kernel in an OS for arcade games (yes, the kind you put your quarters into). Because I'm not selling the OS (nor intent on making any changes to the Kernel) but rather charging people to play the games that will sit on top of the Kernel, would that violate any license agreements?
0 -
Not as far as I know. As I said, there isn't any restriction on charging for goods and services - just think of all the routers and cell phones / tablets out there that use Linux as a base OS. As I said, that if you modify the kernel per se (other than writing device drivers for custom hardware), then you will have to make those changes available (push back to the community, or have some means to download or order them - you can charge for shipping). From what I am hearing you say, however, that will probably not be an issue. So, yes, you can create physical arcade-style games that use a Linux OS and charge as the traffic will bear."But does that mean that I would have to follow other unix standards (if i don't modify the kernel): i.e. directory structure, file system structure, etc. ?
What about Pay Per Use? i.e. So that I'm not having to reinvent the wheel, I'm looking at using the Linux Kernel in an OS for arcade games (yes, the kind you put your quarters into). Because I'm not selling the OS (nor intent on making any changes to the Kernel) but rather charging people to play the games that will sit on top of the Kernel, would that violate any license agreements?"0
Categories
- All Categories
- 175 LFX Mentorship
- 175 LFX Mentorship: Linux Kernel
- 745 Linux Foundation IT Professional Programs
- 372 Cloud Engineer IT Professional Program
- 168 Advanced Cloud Engineer IT Professional Program
- 73 DevOps IT Professional Program - Discontinued
- 3 DevOps & GitOps IT Professional Program
- 98 Cloud Native Developer IT Professional Program
- 7.6K Training Courses & Learning Paths
- AI & ML Training
- Blockchain & Decentralized Identity Training
- Cloud & Containers Training
- Cybersecurity Training
- DevOps & Site-Reliability Training
- Linux Kernel Development Training
- Networking Training
- Open Source Best Practice Training
- System Administration Training
- System Engineering Training
- Web & Application Development Training
- 2 LFD103-JP クラス フォーラム
- 4 LFD210-CN Class Forum
- 764 LFD259 Class Forum
- 681 LFS101 Class Forum
- 2 LFS158-JP クラス フォーラム
- 162 LFS207 Class Forum
- 3 LFS207-DE-Klassenforum
- 4 LFS207-JP クラス フォーラム
- 61 LFS241 Class Forum
- 52 LFS242 Class Forum
- 42 LFS243 Class Forum
- 19 LFS244 Class Forum
- 4 LFS250-JP クラス フォーラム
- 166 LFS253 Class Forum
- 19 LFS256 Class Forum
- 1.4K LFS258 Class Forum
- 165 LFS261 Class Forum
- 26 LFS267 Class Forum
- 792 Hardware
- 202 Drivers
- 68 I/O Devices
- 37 Monitors
- 95 Multimedia
- 173 Networking
- 91 Printers & Scanners
- 87 Storage
- 768 Linux Distributions
- 81 Debian
- 67 Fedora
- 22 Linux Mint
- 13 Mageia
- 24 openSUSE
- 150 Red Hat Enterprise
- 31 Slackware
- 13 SUSE Enterprise
- 356 Ubuntu
- 465 Linux System Administration
- 31 Cloud Computing
- 73 Command Line/Scripting
- Github systems admin projects
- 98 Linux Security
- 78 Network Management
- 101 System Management
- 46 Web Management
- 106 Mobile Computing
- 18 Android
- 73 Development
- 1.2K New to Linux
- 1K Getting Started with Linux
- 392 Off Topic
- 121 Introductions
- 181 Small Talk
- 29 Study Material
- 944 Programming and Development
- 310 Kernel Development
- 616 Software Development
- 977 Software
- 369 Applications
- 182 Command Line
- 5 Compiling/Installing
- 68 Games
- 317 Installation
- Archived
- 2 LFD140 Class Forum
Upcoming Training
-
August 20, 2018
Kubernetes Administration (LFS458)
-
August 20, 2018
Linux System Administration (LFS301)
-
August 27, 2018
Open Source Virtualization (LFS462)
-
August 27, 2018
Linux Kernel Debugging and Security (LFD440)